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3ds max Windows Windows 10

3ds Max VRay: How to apply bitmap on material

Applying bitmap is quite easy, follow the steps below.

Step 1: Navigate to Rendering -> Material Editor..

Step 2: On new windows open -> Material -> Get Material

Step 3: New Windows will again open, double click on VRayMtl

Step 4: VRayMtl will be selected -> Rename it -> and click on select box in front of “Diffuse selector”

Step 5: New Window will open -> Click on Bitmap

Step 6: Navigate to image folder -> select the image -> Click Open

Step 7: Drag and drop the Material selected from Material Editor to the viewport Object -> change tiling according to your bitmap and object size

Step 8: If the bitmap is applied properly then you not need to follow this step, if not okay them apply the modifier.

Navigate to modify tab-> click on the dropdown of modifier list -> select UVW map -> change it to Box or play around according to your need.

Feel free to ask questions in the comment section.

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